An alien starship enters and atmosphere crashes in middle America. Amanda Waller, every vigilant sends out three members of her Suicide Squad to access the theat to Earth. Upon examination there are no life signs on the ship, but there are 6 pieces of cargo emanating smoke surrounding the ship. Just as the Suicide Squad members move in to investigate two members of Birds of Prey, who were flying nearby also scope out the situation.

Suicide Squad: Black Adam, Deadshot and Katana
Birds of Prey: Green Lantern Black Canary and Power Girl.
Duration: 5 rounds.
Goal: Each character and investigate the cargo and gains 1 victory point for each one carried off the table. Once a character leaves they cannot return.
ROUND ONE
Black Canary activates first. She draws Foul Play and causes Black Adam to face a Peril. Black Adam draws The Storm which will have no effect since the team is only 3 characters and they draw only a maximum of 3 solo cards. She flies 12” towards the closest cargo but is a couple inches shot to investigate. She has 5 power in reserve.
Power Girl activates and draws Stand Firm and passes gaining a better die for recovery until end of scenario. She flies 15” toward the next closet cargo. She investigates for 5 ower and draws the challenge of 2 finesse or cunning. She success with 3 successes and gains 1 cargo piece. She ends with 2 power.
The remaining action are all the Suicide Squad.
Black Adam draws Surprise Twist causing all opponent characters to activate before his team, there is no effect in this case. He flies to the next closest cargo but is short 2”. He checks to see if Power Girl is in range of Lightning Blot but she is not. He ends with 7 power.
Deadshot draws Hesitation and can only walk and cannot perform actions. He ends his turn walking 4 inches and stopping.
Katana draws Sprint (+3 movement) and runs 12” toward closet cargo coming up 3” inches short and with no target for Shurikens in range. She ends with 5 power.
Score =: BoP 1, SS 0
All power and tokens cleared
ROUND TWO
Black Adam draws Double Down and gives the closest opponent (Power Girl) 2 solo cards. She immediately faces a peril and chooses Might 1 rolling 3D12 and succeeds. Black Adam walks to cargo and investigates. He needs 1 success on 3D10 for might and passes all gaining the cargo. With 4 remain power he uses Lighting Bolt on Power Girl for 3. It cannot be overcharged. She spends 1 power for defensive stance but is still hit with the energy attack for 3 damage. Black ends with 1 power.
Deadshot goes next and draws Decoy and passes extending the game to 6 rounds. He runs up next to Katana and fires his once per game Dead Shot at Power Girl, 18” away. He is out of power and cannot overload. She takes a defensive stance for one power. She is resistance to this attack and will take 2 less damage. She is hit and takes 2 damage.
Katana draws Watch your Back and immediately face a peril. She choose finesse for 1 success. She passes and runs to a cargo spot, requiring one finesse success. She succeeds and gains a cargo piece. She ends with no power.
Black Canary draws Watch your Step and immediately gain a challenge. She chooses Cunning and succeeds. She flies to the board corner and investigates the cargo. The challenge is 1 might which she passes. She gains a cargo piece.
Power Girl pulls Furious and passes with might ignoring multiple combat penalties for the scenario. She runs in and does a super punch overloaded on Black Adam. He takes defense stance and dodges her attack. She has no power left.
Score: BoP 2, SS 2
ROUND THREE
Power Girl activates. She draws Quirk of Fate discarding all cards in play. She discards her two attached, Stand Firm and Furious. She does a overloaded Flying Punch (once per game) at Black Adam. She is successful with 5 damage (reduced to 4 with Black Adams resistance). He also loses 3 power from stun 3. Then follows up with Freeze Breath (Once per game) and is successful. He takes 1 damage with resistance. His speed is reduced by 3 for the rest of the turn.
Dead Shot draws All Clear (ignoring any perils this turn). His gun is ineffective against Power Girl so he moves to the cargo and draws a card. He rolls 3 successes on the finesse challenge getting the cargo.
Black Canary GL activates next and draws Held in Place and cannot move. She saves her Green Scream once per game power to use later. She takes no actions.
Katana activates and draws Watchful Eye, passes and gains an extra +1d type for perils. She runs 9” toward the remaining cargo.
Black Adam activates and draws The Calm. No characters can attack or move this turn.
Score: BoP 2, SS 3
ROUND FOUR
Black Adam activates and draws When it counts, gaining an extra +1D bonus to might, finesse or cunning. He uses Final Lighting, one time use, on Power Girl and overloads it. It is successful. She takes 5 damage. He then overloads Strength of Amon For another 3 damage. He has no power left. Power Girl has 4 endurance left.
Katana activates and draws Short Cut, gaining 3 extra movement and getting to the last cargo. She requires 1 success to gain it with finesse. She is carrying two.
Power Girl activates, draws Move Along, no effect. She flies to Katana and misses with a Super Punch. Then tries again with an overloaded Heat Vision and takes 2 damage
Black Canary GL activates and draws Double Down, giving Katana two solo cards. Katana draws Hesitation, they cannot move or take action this turn (already activated). She also draws Foul Play causing Power Girl to immediately encounter the Peril. She passes with Might. Black Canary uses Green Scream on Katana and is successful. Katana takes 5 damage, reduced to 4 endurance. She then moves to Katana.
Dead Shot activates last and draws Surprise Twist but all other characters have already activated. He leaves the area with his one cargo.
Score: BoP 2, SS 3 (1 final)
ROUND FIVE
Power Girl activates and draws No Shot. She cannot shoot this round. She delivers a overpowered Super Punch to Katana and misses. She tries again. And hits! Katana take 6 blunt damage and goes down, dropping her 2 cargo. Power Girl has no remaining power, but takes the 2 Cargo for free. She now has 3 Cargo.
There is a 50% that either Black Adam or Green Lantern Black Canary will activate. If Black Canary activates she can take the 2 Cargo from Power Girl and flee.
Black Adam activates! He draws On Guard and rolls success on Might. This gives him a bonus to fighting. He uses a overloaded Strength of Amon on Power Girl. He is 1 short but the On Guard makes it successful. Power Girl is reduced to 0 and is KO. He collects her 3 cargo and saves his 3 remaining power.
Black Canary GL draws On Guard as well. She is unable to defeat Black Adam this turn she grabs Power Girl and flees with the 1 Cargo. Ending the game.
Black Adam easily leaves the next turn with his 4 cargo and Katana. His solo card draw did not prevent this.
Game Ends. Suicide Squad Wins!
The Birds of Prey only secure 1 Cargo, this does not give the heroes enough information. The Suicide Squad secure 5 Cargo. Amanda Waller is very pleased but having all the Cargo would haven’t given her the full picture about this alien technology. She will attempt to retrieve the 6th piece in a later adventure.